Product: Streaming platform for Italy’s first Ethereum hackathon
Use Case: Livestreaming Event
In May 2022, Matteo Tambussi, an Ethereum Foundation contributor and crypto enthusiast, and Maria Magenes (Balancer, Oasis) hosted Italy’s first Ethereum hackathon, SpaghettETH. The event spanned three days in the heart of Milan with the mission to “buidl an open sauce future” and inspire web3-powered public goods.
Tambussi and Magenes hoped this regional event would act as a catalyst for a burgeoning, but underdeveloped, Italian web3 community. They designed the event to foster as much conversation and networking as possible, and chose to host SpaghettETH at COMBO, a modern hostel.
“Instead of choosing a venue that could fit 2,000 or more people, we decided to go for something smaller. This allowed people to bump into each other more times during the free days. And, you know, deepen the conversation. Something similar happened in ETHPrague. It was actually a homey environment because so many people are hacking, working, giving talks, and establishing connections. All in all, it was [like] a big wedding.”
SpaghettETH included speakers and sponsors hailing from a variety of organizations including the Ethereum Foundation, Polygon DAO, NFT Consortium, and the University of Turin.
Additionally, SpaghettETH hosted a hackathon involving six projects:
Each project offered a bounty that participants competed for, and winners were selected by the community using POAP Network.
SpaghettETH was livestreamed on their event website with a Livepeer Studio integration. Tambussi previously worked as a member of the Livepeer core team, and he was excited to connect with the team again.
“Ever since I worked for Livepeer Inc. four years ago, every time I do something, I try to do it with Livepeer. I think it worked quite effortlessly. Overall, I know that people from all over the world managed to see the event.”
Although there were some hurdles, Tambussi believed that the event was largely a success, and it achieved something novel in web3 community building.
“There were problems, of course. There were many things we could have done better, and the hackathon was something we may have undercurated a bit. But something that we did, that was probably the first time that it's ever been done, was creating a non-coding track that people with educational, business, or social background could address.”